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Updated the original post, removed the additional content from this one.


On the side, and not very far in yet, I've started trying to figure out how I want to build the BAM character sheets. I really want to figure out how to make them versatile so I can use the same code for BAM and Prospects sheets, and use configuration files to control how they're drawn, but I'm not sure I can figure out how to do this. It seems like there would be an absurd level of complexity to do so. I'm not sure it's worth it, so I might have to maintain two codebases. Still, you guys have already seen how well the Prospects sheets work compared to the old BAM ones, so hopefully I can provide something equally awesome for BAM.

Last updated by administrator on 2015/04/14 at 16:00